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Chris Hewish - Resume

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chris@gamecraft.games

Interactive Executive & Developer

OVER 50 GAMES AND $1B REVENUE  


Chris Hewish is a well respected interactive executive and developer, who's built and run multiple publishing and development studios. His leadership and strategic planning have led to highly rated games across all platforms, and over $1B in revenue.  


Action-Oriented Team Leader

  • 15+ years of design, production, and development experience building, turning around, and leading cross-disciplinary internal and external teams of 5 - 150 people.


Console, PC, and Mobile Experience

  • Experience developing and publishing award-winning games in nearly every genre and platform, utilizing a variety of business models; including f2p, paid, ad revenue, and combinations of all three. 


Financial Acumen

  • 15+ years of full P&L ownership and financial modeling within public and private companies.


Business Acumen

  • 10+ years Business Development experience at Activision, DreamWorks, Survios, and Skydance.


Master of High-End VR

  • Directly produced and been the vision holder for 2 of the most successful and platform defining games in VR, The Walking Dead: Saints & Sinners and Raw Data. 


Strategic Thinker & Planner

  • 15+ years of experience and direct responsibility for analyzing and responding to market trends, and leading multi-title multi-year slate plans.


His design driven career has been a journey from QA tester to C-suite leader, and along the way he’s touched all facets of the video game business. Whether winning awards for his creative work, delivering games on time & budget via his production work, or implementing revenue positive strategies as an executive; Chris has consistently helped his co-workers and companies find success in the ever evolving video game space. 


AREAS OF EXPERTISE

Consensus Building

Developer & 3rd Party Relations

Executive & Investor Relations

Financial Analysis

Game Design & Development

IP & Franchise Management 

Lateral Thinking

Leadership

Licensing

Marketing Strategy

Production Methodologies

Publishing

Servant Leadership 

Slate Planning

Team Building

Virtual Reality


PROFESSIONAL HISTORY

GameCraft, Founder/Managing Consultant, 2019 - present

Skydance, EVP of Interactive & Head of Studio, 2017 - 2019

Survios, Head of Studio & Publishing, 2015 - 2017 

Bonanza Media, CEO, 2014 - 2016

DreamWorks Animation, Head of Global Interactive, 2008 - 2014

Luxoflux (Activision studio), Design Director, 2005 - 2008

Activision, Executive Producer & Creative Executive, 1995 - 2005 


EDUCATION

University of Southern Maine (BA Communication) 


MEMBERSHIPS / VOLUNTEERISM

Academy of Interactive Arts & Sciences, Judge/Panelist, 2018

Career Advisor via LinkedIn, 2019 - present

Alliance for Children’s Rights, Supporter, 2010 - present 

Lynn Cohen Foundation, Supporter, 2008 - present



Download Resume

Gamecraft

Los Angeles, CA

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